The first thing I notice is that the color choices in the UI are... unexpected and the UI appearance is circa 1980 (I opened a few windows and menus as an example, this isn't what you see at first):
It doesn't bode well when your first impression of a development environment leaves you not wanting to make anything that looks like the environment. But I press on and start playing with the environment.
Smalltalk/Squeak isn't like other languages. Instead of getting a compiler and using your favorite text editor, you are given a whole environment to learn all at once. Squeak is your IDE and just about your whole OS. Smalltalk doesn't use the file system in a conventional sense. Instead everything is stored in the .image file that is essentially a snapshot of the running virtual machine.
Here is a brief translation of the tools you need to know:
- Code Editing - Class Browser, there are several to choose from (default, Refactoring Browser, OmniBrowser, Whisker Browser, etc). The default squeak image
- Saving Code - Not needed, everything is saved in the image and changes file. You can file out/in code.
- Source Code Control - Monticello (or digging out the changes)
- Unit Testing - SUnit
- Basic Tools
Here is a nice programming tutorial in Squeak: http://squeak.preeminent.org/tut2007/html/index.html
Here is an excellent tutorial:
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