Since my
last post my experiment to make Lua a runtime scripting language in Flash using Alchemy has become a full open source project located here:
http://code.google.com/p/lua-alchemy/I even have a partner named Alexander Gladysh whom I met on the Lua boards.
We are approaching a V.1a release of the project. Using LuaAlchemy you can now create any ActionScript class available at runtime, get/set properties, call functions, and set event listeners (actually you can return a Lua function to use as an ActionScript function). The Lua to ActionScript interface is a little raw right now but we plan on adding some Lua sugar to make accessing ActionScript objects, classes, and namespaces in Lua look and feel like using Lua objects.
Below is a preview of the release:
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